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The dependable all-rounder
Pyro.
A steady first pick for learning where to stand, when to swing, and how to send a rocket home.
- Weapon
- Hot Hand
- Movement
- Standard Pyro movement
- Deflection reach
- 256 units forward-axis length
A wider deflection volume gives you more room to learn your positioning and timing.
Get a feel for the reach
Face the rocket.
Time your slap.
Your melee checks a volume in front of you. The rocket needs to enter that space for a return.
Melee weapons deflect rockets here; they don’t damage opposing players.
- Horizontal half-extent
- ±128u
- Vertical half-extent
- ±128u
- Forward centre offset
- 128u
Interaction volume — illustrative. A forward-facing 3D volume, not a distance radius or live hit-registration simulation.